
Arkham Horror: The Card Game - Union and Disillusion

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Marvel Champions: The Card Game sees players taking on the roles of iconic heroes from the Marvel Universe as they try to stop infamous villains from enacting their devious schemes. With over 350 cards, 100 tokens, five hit point trackers, and more, the Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel Universe, letting you play as Iron Man, Captain Marvel, Spider-Man, Black Panther, or She-Hulk, combining your powers with your fellow heroes to take down the rampaging Rhino, the cunning Klaw, or the utterly terrifying Ultron!
Marvel Champions: The Card Game sees players taking on the roles of iconic heroes from the Marvel Universe as they try...
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The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city's history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman's Hill, and it is here you must journey to learn more about the witches who once hid in Arkham's past—witches who have since emerged from the shadows in pursuit of some unholy purpose. When you step onto the hallowed ground of the graveyard, you may find yourself consumed...
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game....
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There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman's Hill, and it is here you must journey to learn more about the witches who once hid in Arkham's past—witches who have since emerged from the shadows in pursuit of some unholy purpose.\u003c\/p\u003e\n\u003cp\u003eWhen you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In \u003cem\u003eThe Wages of Sin\u003c\/em\u003e, the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman's Hill, locations may flip to their Spectral side, confronting you with a new set of terrors with a second encounter deck. While you are in a Spectral location, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a standalone product. 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And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city's history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman's Hill, and it is here you must journey to learn more about the witches who once hid in Arkham's past—witches who have since emerged from the shadows in pursuit of some unholy purpose.\u003c\/p\u003e\n\u003cp\u003eWhen you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In \u003cem\u003eThe Wages of Sin\u003c\/em\u003e, the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman's Hill, locations may flip to their Spectral side, confronting you with a new set of terrors with a second encounter deck. While you are in a Spectral location, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a standalone product. It requires a copy of the \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eArkham Horror: The Card Game Core Set \u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003eand \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eThe Circle Undone\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e deluxe expansion to play.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e"}
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Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos...
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The...
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As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a standalone product. It requires a copy of the \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eArkham Horror: The Card Game Core Set \u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003eand \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eThe Circle Undone\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e deluxe expansion to play.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e"}
$24.99
$26.00
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions...
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card...
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Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.\u003c\/p\u003e\n\u003cp\u003eIn\u003cem\u003e In the Clutches of Chaos\u003c\/em\u003e, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a standalone product. It requires a copy of the \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eArkham Horror: The Card Game Core Set \u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003eand \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eThe Circle Undone\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e deluxe expansion to play.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e"}
$24.99
$26.00
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like...
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game....
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You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.\u003c\/p\u003e\n\u003cp\u003eAt first glance, several of the player cards featured in \u003cem\u003eFor the Greater Good\u003c\/em\u003e may look familiar. In \u003cem\u003eThe Secret Name\u003c\/em\u003e, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham's secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a standalone product. It requires a copy of the \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eArkham Horror: The Card Game Core Set \u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003eand \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eThe Circle Undone\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e deluxe expansion to play.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e","published_at":"2019-03-30T15:00:46+10:00","created_at":"2019-03-30T15:00:46+10:00","vendor":"Fantasy Flight Games","type":"Living Card Game","tags":["Arkham Horror: The Card Game","Circle Undone Cycle","general disc","Horror","Living Card Games","Sale10"],"price":2499,"price_min":2499,"price_max":2499,"available":true,"price_varies":false,"compare_at_price":2600,"compare_at_price_min":2600,"compare_at_price_max":2600,"compare_at_price_varies":false,"variants":[{"id":21909638512720,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"LCG-10295","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Arkham Horror: The Card Game - For the Greater Good","public_title":null,"options":["Default Title"],"price":2499,"weight":300,"compare_at_price":2600,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"continue","barcode":"841333107840"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/LCG-10295.png?v=1562995968"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/LCG-10295.png?v=1562995968","options":["Title"],"content":"\u003cdiv\u003e\n\u003cem\u003eFor The Greater Good\u003c\/em\u003e is the \u003cu\u003ethird\u003c\/u\u003e Mythos Pack in \u003cem\u003eThe Circle Undone\u003c\/em\u003e cycle for \u003cem\u003eArkham Horror: The Card Game.\u003cbr\u003e\u003cbr\u003e\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003eFollowing the events of \u003cem\u003eThe Wages of Sin\u003c\/em\u003e, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.\u003c\/p\u003e\n\u003cp\u003eAt first glance, several of the player cards featured in \u003cem\u003eFor the Greater Good\u003c\/em\u003e may look familiar. In \u003cem\u003eThe Secret Name\u003c\/em\u003e, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham's secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a standalone product. It requires a copy of the \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eArkham Horror: The Card Game Core Set \u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003eand \u003c\/strong\u003e\u003c\/em\u003e\u003cstrong\u003eThe Circle Undone\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e deluxe expansion to play.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e"}
$69.99
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream." -H. P. Lovecraft, The Shadow Out of Time Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror the Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness! You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your...
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before....
-
{"id":2554820395088,"title":"Arkham Horror: The Card Game","handle":"arkham-horror-the-card-game","description":"\u003cp class=\"flavortext\"\u003e\u003cem\u003e\"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream.\"\u003c\/em\u003e\u003c\/p\u003e \u003cp class=\"flavortext\"\u003e -H. P. Lovecraft, \u003cem\u003eThe Shadow Out of Time\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eSomething evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror the Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness!\u003c\/p\u003e \u003cp\u003eYou and your friend (or up to three friends with two \u003cem\u003eCore Sets\u003c\/em\u003e) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003c\/p\u003e \u003cp\u003eMeanwhile, each of your adventures in \u003cem\u003eArkham Horror LCG\u003c\/em\u003e carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world… The basic mode of play in \u003cem\u003eArkham LCG\u003c\/em\u003e is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.\u003c\/p\u003e ","published_at":"2019-03-30T14:58:30+10:00","created_at":"2019-03-30T14:58:30+10:00","vendor":"Fantasy Flight Games","type":"Living Card Game","tags":["Arkham Horror: The Card Game","general disc","Horror","Living Card Games","Sale10"],"price":6999,"price_min":6999,"price_max":6999,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":21909628092496,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"LCG-10134","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Arkham Horror: The Card Game","public_title":null,"options":["Default Title"],"price":6999,"weight":1000,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"continue","barcode":"841333101633"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/LCG-10134.jpg?v=1553921911"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/LCG-10134.jpg?v=1553921911","options":["Title"],"content":"\u003cp class=\"flavortext\"\u003e\u003cem\u003e\"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream.\"\u003c\/em\u003e\u003c\/p\u003e \u003cp class=\"flavortext\"\u003e -H. P. Lovecraft, \u003cem\u003eThe Shadow Out of Time\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eSomething evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror the Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness!\u003c\/p\u003e \u003cp\u003eYou and your friend (or up to three friends with two \u003cem\u003eCore Sets\u003c\/em\u003e) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003c\/p\u003e \u003cp\u003eMeanwhile, each of your adventures in \u003cem\u003eArkham Horror LCG\u003c\/em\u003e carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world… The basic mode of play in \u003cem\u003eArkham LCG\u003c\/em\u003e is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.\u003c\/p\u003e "}