{"product_id":"a-gest-of-robin-hood-2nd-printing","title":"A Gest of Robin Hood (2nd Printing)","description":"\u003cp\u003e\u003cem\u003eA Gest of Robin Hood\u003c\/em\u003e is the second game in the Irregular Conflicts Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes \u003cem\u003eA Gest of Robin Hood\u003c\/em\u003e perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eAn ideal entry point to the COIN system and the ICS series:\u003c\/strong\u003e a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eA new hidden movement mechanic:\u003c\/strong\u003e The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eA second new hidden movement mechanic:\u003c\/strong\u003e Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men—but some of them might be a trap, containing concealed Henchmen!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRandom encounters with rich travelers:\u003c\/strong\u003e Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ‘donation’ with potentially negative consequences.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eA streamlined sequence of play:\u003c\/strong\u003e Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ePlayer Factions:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eRobin Hood and the Merry Men:\u003c\/strong\u003e Robbing from the rich to give to the poor. An archetypal insurgency faction focused on undermining the Sheriff’s authority by inciting peasant revolts, robbing carriages and travelers, and building a network of camps across Nottinghamshire.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Sheriff of Nottingham and his Henchmen\u003c\/strong\u003e: In charge of maintaining order and collecting taxes for Prince John. A proto-counterinsurgent faction focusing on suppressing peasant revolts and securing roads to ensure the safe travel of wealth confiscated from the parishes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eNote on 2nd Printing: This will be identical to the 1st Printing, except that any known errata will be corrected.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e2 Players | 45-90 Mins | Ages 12+\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":50551156506799,"sku":"BG-21759","price":149.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/files\/9124655_1.jpg?v=1790741762","url":"https:\/\/vaultgames.com.au\/products\/a-gest-of-robin-hood-2nd-printing","provider":"Vault Games","version":"1.0","type":"link"}