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$0.002014 in review: What games were we playing?
Now that 2014 is over and we continue rolling on into 2015 (see what I did there), let's take the time to look over what the Vault crew obsessed over last year.
Cassie
Pedro
For me 2014 was a year full of gaming, like never before. Many games grabbed my attention due to their magnificent art or the immersive theme they conveyed, usually one going in hand with the other. Even though these games were published pre-2014 I only got to try them this year.
There were two games that I was completely wrapped around. On the cooperative style my choice is Pathfinder Adventure Card Game: Rise of the Runelords, and later on Skulls & Shackles. This game was for me the ultimate role-playing experience without crossing to actual RPG territory. I didn't get to play it as much as I wanted to, but played it whenever the opportunity arose, and even played it solo a couple of times (actually playing Seelah and Ezren at the same time). The game has so much to offer and I haven't even touched custom scenarios yet. The amazing art guides the imagination and the result is unparalleled immersion. The stories you can spin up from each adventure can be hilarious, like Valeros failing an acrobatics check and falling into a pit, quite amusing; or just managing to beat the big ogre villain while having no health left, a heroic feat. Later on, Skulls & Shackles came out and I was just simply blown out of the water by it. The improved storyline, the complex characters, the fact that you have your own ship and fight other ships; it all makes S&S even more immersive than RotR. There is, however one big and important caveat to consider when playing PACG: Your party has to like it, to enjoy playing it. I know this is true for any game, but a bad party player can ruin the group experience very quickly, and turns the game into a chore instead of the amazing adventure it can deliver. It is such a good game, though, that it shouldn’t be difficult to find players that love the game. I can’t wait till the next time I play it.
On the competitive side, my favourite game was Android: Netrunner. Created originally by the legendary Richard Garfield, who is more widely known for Magic: The Gathering, the Fantasy Flight reimplementation of the game is just simply amazing. The art is one of the best I’ve seen for any futuristic game. It captures the feeling of this dystopian cyberpunk world that is governed by megacorporations, where each of us is just a number, but a few of us decide to make a difference, by messing with these giants. The asymmetric game style is very unique and basically conveys the feeling of two games in one. If you are the Corp then your game is to create a puzzle made of traps, bluffs and formidable defenses to protect your secrets. If you are the Runner, your game is to decipher that puzzle using your tools of the trade and a lot of risk assessment. But that is not the best yet. Once again: immersion. You actually feel like a Runner hacking through the security systems of a massive Corp and when you get one of its secrets, wow, what a rush. When you see your corporate defenses being broken one by one only to see the reckless runner fall into a deadly trap, you chuckle evilly enough to make heads turn. And even when you don’t win, you realize that you had an awesome time. Never have I felt so satisfied about a game when I bite the dust. Bonus points for being a card game where your enjoyment of it does not correlate on how much your wallet bleeds for it.
Other games that got me hooked because they are amazing were Lagoon: Land of Druids, Marvel Dice Masters, Mansions of Madness, Star Trek Attack Wing and X-Wing Miniatures game.
Kate
This year has been my first as a tabletop fan. My first ‘grown up board game’ was Diplomacy, which I adored when I was introduced to it and still do, though no-one will ever play it with me, because of the time requirement. I wouldn’t call diplomacy my ‘gateway game’ though, because nothing really followed from that. What really brought me into the gaming fold was finding friends who played, firstly through the Brisbane Geek Group Meetup, and then through LXG and, ultimately, Dylan’s Boardgames and Burgers, which he’d been running for a year or so before Vault Games was even an idea. It’s been an amazing year full of friends and fun, and I’m really glad we decided to take it to the next level and start dealing… ah, I mean selling… board games to our friends, and, let’s face it, ourselves. (We are our best customers.) Anyway, my point is that the games I’ve enjoyed most this year are not necessarily new this year, but they are the ones I will remember when I think back on 2014. So, without further ado:
My first favourite is an American style, fantasy themed game, with 2-5 players, and takes about an hour and a half. It is Small World, which is ironically becoming quite a large game with all of its expansions. What I love about it is the replay value which comes from having almost infinite combinations of races and abilities. Who knows how Aquatic Amazons will go against Hill Gnomes (until you play it)? Then there is the temporal and financial aspect of the game. If your Cursed Humans are getting owned by your opponent’s Flying Sorcerers, it’s not the end of the world. They probably paid a lot more for theirs (in fact, you probably gained money) and you can always just put them into decline next turn and get the best choice on your second or third race. Finally, somewhat like a good game of D&D, it makes for epic stories.
My other favourite is a Euro, albeit with a Sci-fi skin, which is 3-4 player and slightly shorter: Star Trek Catan! Catan is a tabletop classic, and the Star Trek version is just as simple and fun, with a couple of added bonuses. First, you can point the little ships at each other and say “Pew pew!” which never gets old, and secondly, you get to have a crew member from the original series to help you build your galactic empire (or republic). Technically this is a re-skin of Catan Scenarios – Helpers of Catan, so if you prefer the original theme, I’m sure that would be a lot of fun too, but for me the only possible improvement would be to add the crew from Star Trek: Next Generation.
Dylan
So apart from the ridiculous growth of my Magic: The Gathering itch, there were 2 games that absolutely stood out for me in 2014. The first one I played this time last year and since then, it has been a staple of my gaming nights throughout the year. It was Firefly: The Game. I see this game get flack every now and then for having its broken design elements ignored because of the rabid fanbase's need to consume all material associated with the show but to those detractors I say "You don't enjoy your games any more do you?" because this game is just pure fun. If it wasn't for the story cards that denote the win conditions, I could easily spend 3 or 4 hours just travelling around the 'verse, completing jobs and paying my crew. To me, it feels like a role-playing game that has other players active in the universe... kind of like EVE: Online but in board game form. You don't have to interact with any of the other players to keep the game moving forward but it can be fun when you do. When you add in the Pirates & Bounty Hunters expansion, the other players' wanted crew-members become both your targets and your paychecks. Throw in the Blue Sun expansion and a new piece of the board is added along with 2 new contacts, a new shopping planet and 200% more reavers. Things get hectic in the 'verse, but the game's simple two-action turn makes it easy to plan out your strategy in short simple steps and for me, any game that you can walk away from with a story, is a game worth having around.
The second game on my 'too great for 2014' list is Machi Koro. I got introduced to this game really late last year (like December) but it has left a lasting memory and an addiction to keep playing. It's a simple premise - build a town. Each player rolls a dice on their turn to determine which purchased properties are triggered, and then buy a property from the center if they have enough gold. The game keeps going until someone flips over 4 of their specialist properties. The game has a well-timed progression and can be tought in less than a minute. If you're new to games, or want to introduce more people to gaming, this is one you should definitely have in your library.