As Seen on Tabletop: Season 1

Showing 1 - 12 of 12 results
$77.99 $80.00
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun! The women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and cleverly trade your resources, then the odds will be in...
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the...
$67.99 $70.00
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. ​But beware the diseases can spread quickly as the infection and epidemic cards come into play and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the...
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission...
$47.99 $50.00
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff. What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colour pawns...
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and...
$57.99 $60.00
There is an old saying that every picture tells a story. Live the truth of that saying in the game Dixit, in which lovingly crafted pictures shape stories that you tell. Winner of the 2010 Spiel des Jahres award for Game of the Year, Dixit can be played with three to six players, and is suitable for adults and children, family and friends, and anyone with whom you share a common language. In this game of imagination and creative guesswork, players take turns playing the storyteller, telling a brief story based on a picture card. As the storyteller, you select a card from your hand, play it facedown, and speak a word, phrase, or sentence represented by the picture. The others play facedown the picture card from their own hand which best represents, to them, what you've said. The cards are shuffled and revealed, and each player votes for the...
There is an old saying that every picture tells a story. Live the truth of that saying in the game...
$37.99 $40.00
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their...
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a...
$47.99 $50.00
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each...
$77.99 $80.00
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway...
$77.99 $80.00
Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. It is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
Small World, players vie for conquest and control of a world that is simply too small to accommodate them all....
$41.99 $45.00
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains - more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if...
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains - more brains than any...
$57.99 $60.00
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient...
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers...
$81.99 $85.00
Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires. Designed by original Small World author, Philippe Keyaerts, it features all new Races and Special Powers, and introduces Monster occupied regions that protect Relics and Places of great power! Play Small World Underground on its own or combine it with other Small World game elements.
Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of...
$26.99 $28.00
Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon -or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens." Like its brethren, Star Fluxx is the game of ever changing rules. It starts out as Draw 1, Play 1, but even that can change. When a Goal card is played, you can win by meeting the Goal, usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal, or stop your opponent. Creeper cards usually prevent you from...
Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as...