Living Card Games

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$24.99 $26.00
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city's history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman's Hill, and it is here you must journey to learn more about the witches who once hid in Arkham's past—witches who have since emerged from the shadows in pursuit of some unholy purpose. When you step onto the hallowed ground of the graveyard, you may find yourself consumed...
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game....
$24.99 $26.00
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like...
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game....
$24.99 $26.00
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge's events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiralling about it. As you explore the island, you will...
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After...
$32.99 $35.00
Masters of the Court is a Crane Clan Pack for Legend of the Five Rings: The Card Game. Masters of the Court contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), many of which provide new tools to the Crane Clan! Masters of the Court celebrates all that makes the Crane great. Look for a Stronghold that brings dueling to the forefront, events that surpress your opponent's options, and courtiers dominating the courts of Rokugan! This is not a standalone product. It requires the Legend of the Five Rings: The Card Game to play.
Masters of the Court is a Crane Clan Pack for Legend of the Five Rings: The Card Game. Masters of...
$32.99 $35.00
For almost 300 years the Unicorn Clan have settled in Rokugan, yet still they retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It's not that they are unable to assimilate, but rather have learned in their travels to remain true to themselves. Warriors of the Wind, a Unicorn Clan Pack for Legend of the Five Rings: The Card Game! It contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), many of which provide new tools to the Unicorn Clan! Warriors of the Wind celebrates all that makes the Unicorn great. Look for a Stronghold that rewards you for exploring your opponent's lands, Meisho�do� events that protect your characters from harm, and battle steeds for the Utaku cavalry!
For almost 300 years the Unicorn Clan have settled in Rokugan, yet still they retain much of the wildness and...
$24.99 $26.00
Take to the battlefield with For the Empire, the first Dynasty Pack in the Inheritance Cycle for Legend of the Five Rings: The Card Game! For the Empire includes one copy of three new cards, and three copies of nineteen new cards for Legend of the Five Rings: The Card Game. This Dynasty Pack focuses on the brave Bushi who fight for their clans on battlefields strewn with blood and dirt. Furthermore, look for the introduction of the new disguised mechanic, which sees hidden iconic samurai take on the identities of unassauming non-unique characters, only to reveal their true skill and ability at the most oppurtune moment. All of this and for awaits you in For the Empire! This is not a standalone product. It requires the Legend of the Five Rings: The Card Game to play.
Take to the battlefield with For the Empire, the first Dynasty Pack in the Inheritance Cycle for Legend of the...
$24.99 $26.00
City of Secrets is the second Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King's Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle. Your journey to the capital of the seven kingdoms continues as you explore the twisting alleys of the City of Secrets. Shadows haunt the streets, closing in from the North, the...
City of Secrets is the second Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card...
$24.99 $26.00
At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this Chapter Pack marks the beginning of the sixth cycle of Chapter Packs for A Game of Thrones: The Card Game. The King's Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of Westeros, allowing you to explore the world of Westeros more freely than ever before. Your journey begins at the great wall that surrounds the capital city. Aegon I Targaryen had seven gates built as the entrances to his grand metropolis in honor or the number sacred to the Faith of the Seven. Now in At the Gates, the great Houses of Westeros gain access to these...
At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card...
$24.99 $26.00
The Secret Name is the first Mythos Pack in The Circle Undone cycle. Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600's and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham's past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more...
The Secret Name is the first Mythos Pack in The Circle Undone cycle. Following the events of The Circle Undone,...
$23.99 $25.00
Shinjo Shono is heir to the Khan of Khans, destined to one day lead the Unicorn Clan. But the young warrior is torn with anguish and doubt, haunted by the memory of facing his former betrothed on the field of battle—and leaving her to die. His duty feels like a chain, and he longs for freedom. He soon learns that longing has a cost. Shono travels west to negotiate with the caliph of al-Zawira and ensure continuing peace between the Nehiri and Unicorn. A single misstep could mean war, but cultural barriers are the least of Shono's concerns, as he faces duplicity, assassins, betrayal, and even sorcery. Can he find the strength within himself and his allies in this far-off city to secure the Unicorn's future? Across the Burning Sands, written by Daniel Lovat Clark, is a new novella set in the world of Legend of the Five Rings focusing...
Shinjo Shono is heir to the Khan of Khans, destined to one day lead the Unicorn Clan. But the young...
$23.99 $25.00
Discover what secrets have been drowned in Devil Reef in The Deep Gate! This Arkham Horror novella by Chris A. Jackson takes readers on a voyage up the Miskatonic River running through Arkham and the along the coasts of fear-shadowed Innsmouth where sailor Silas Marsh seeks answers about the nightmares that have plagued him since his parents' death. Including full-colour inserts of the evidence that Silas has at his disposal, this thrilling novella invites readers to step into the role of investigators searching for answers alongside Silas. But be wary- each answer you uncover brings you closer to the dangers that lurk just beneath the waves. In addition to a hardcover copy of the novella, The Deep Gate includes four exclusive cards for Arkham Horror: The Card Game which allow players to add Silas Marsh to their team of investigators, marking his first appearance in the game. These cards enable...
Discover what secrets have been drowned in Devil Reef in The Deep Gate! This Arkham Horror novella by Chris A....
$44.99 $55.00
Madness returns for an encore performance in the Return to the Path to Carcosa upgrade expansion for Arkham Horror: The Card Game! You thought the final curtain had closed on your dealings with The King in Yellow. The cursed theater production that came to Arkham all the way from Paris quickly became the talk of the town, but its dark history of disappearances, suicides, and madness drove you to investigate deeper.  Now, The King in Yellow has gained a new legion of followers and you can newly experience the entire The Path to Carcosa campaign with all-new scenario, location, and encounter cards designed to add new surprises and challenges. This premium box can store your entire campaign, along with divider cards marked for each encounter set in The Path to Carcosa cycle. Finally, this expansion contains new player cards that increase the customization options to better prepare you to face the evils ahead. So don your fine...
Madness returns for an encore performance in the Return to the Path to Carcosa upgrade expansion for Arkham Horror: The Card Game! You...
$47.99 $50.00
The Baratheons have held dominion over the Seven Kingdoms since Robert Baratheon seized the Iron Throne in open rebellion. This makes House Baratheon the most powerful House in Westeros, but it also means the Baratheons must constantly guard against the schemes of those who would threaten their throne. The threats come not only from other Houses, but also from within: as Renly Baratheon raises an army in the south, his brother Stannis turns to a new faith on Dragonstone. But if you can unite the brothers under your command, Westeros is sure to be yours! Fury of the Storm is a deluxe expansion for A Game of Thrones: The Card Game that shines the spotlight on House Baratheon, the rulers of the Seven Kingdoms in the opening of George R. R. Martin’s A Song of Ice and Fire series. This expansion provides you with 156 cards, including new versions of powerful characters like brothers Robert,...
The Baratheons have held dominion over the Seven Kingdoms since Robert Baratheon seized the Iron Throne in open rebellion. This...
$24.99
Pit of Snakes is the third Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle. Pit of Snakes takes you to the heart of King's Landing, where wise Maesters, noble Lords, and cunning Ladies spin their intrigues in pursuit of power. Featuring new versions of key characters and a variety of cards to help you build a deck around The Seven trait, this Chapter Pack...
Pit of Snakes is the third Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King’s Landing cycle takes...
$24.99 $26.00
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions...
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card...
$24.99 $26.00
Your mission should be complete, with both your party and Wilderland safe at last, but now you find yourself out of the frying pan and into the fire. In a move long-planned, Urdug has returned with an army of Goblins to lay claim to Gundabad and the dragon's hoard. Goblins swarm up the mountain slope, surrounding your party, and you have no choice but to fight to keep them back. The Ered Mithrin cycle of The Lord of the Rings: The Card Game reaches its thrilling conclusion with its sixth and final Adventure Pack, The Fate of Wilderland! Set against an army of Goblins with new deadly encounter cards to challenge your heroes and new player cards to help you ready for the fight, this is sure to be a battle worthy of legend! This is not a standalone product. A copy of The Lord of the Rings: The Card...
Your mission should be complete, with both your party and Wilderland safe at last, but now you find yourself out...
$24.99 $26.00
The time has come. All your adventures across Wilderland have pointed you in one direction: toward Mount Gundabad and a confrontation with the terrible Dragon that roosts within. While few would openly rush into a battle with such a beast, one thing remains certain: Dagnir poses a threat to the whole of Wilderland and you must take on whatever risks are necessary to keep it safe. Take the next step in your journey with Mount Gundabad, the fifth Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game! With new player cards to diversify your decks and an entirely new adventure to challenge your skills, you have everything you need to turn your footsteps toward Mount Gundabad.
The time has come. All your adventures across Wilderland have pointed you in one direction: toward Mount Gundabad and a...
$23.99 $25.00
The Dirge of Reason is an Arkham Horror novella by Graeme Davis that throws you headfirst into the roaring twenties where tragedy has struck the small town of Arkham, Massachusetts. During an apparent freak accident, the entire New England Virtuosi Orchestra perished and federal agent Roland Banks has been sent all the way from Washington D.C. to investigate. The official report reads, "Explosion, cause unknown.” The house looks like a howitzer shell hit it, but nobody knows why and the local authorities weren't encouraged to look very hard. Could it have been bootleggers? A mob hit? Or something more sinister, something unnatural? Now, you can aide Roland Banks with his investigation. Within the pages of The Dirge of Reason, you will find full-colour inserts of the agent's case notes as well as all the evidence at his disposal, including letters, newspaper clippings, and official reports. The hardcover novella also comes...
The Dirge of Reason is an Arkham Horror novella by Graeme Davis that throws you headfirst into the roaring twenties...
$23.99 $25.00
Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers for a visit to Arkham Sanatorium where psychologist Carolyn Fern is searching for the cause of a patient's terrible nightmares that leave her both mentally and physically scarred. With detailed, full-colour inserts of Dr. Fern's case notes, readers take on the role of investigator themselves to find a way to help the young patient before the terrors of her dreams infect the waking world. The mind is powerful tool, but knowledge is dangerous. In addition to a hardcover copy of the novella, To Fight the Black Wind includes four exclusive cards to add Carolyn Fern as an investigator in Arkham Horror: The Card Game. These cards allow readers to build a deck for Carolyn Fern, complete with a signature asset and weakness, and mark her first appearance in the game....
Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers...
$23.99 $25.00
A young woman's disappearance. A daring, resourceful dilettante. And a sleepy New England town brimming with dark and deadly secrets… Over the course of 109 action-packed pages, Hour of the Huntress follows beloved investigator Jenny Barnes as she searches frantically for her missing sister—only to uncover some of the darkest secrets hidden in the shadows of Arkham, Massachusetts. Written by Dave Gross, this Arkham Horror novella offers new insight into one of the best loved characters from the Arkham Horror Files universe. You'll first meet Jenny on the train as she returns from Paris to learn why her sister stopped writing, but it won't be long before you'll see her delving ever deeper into layers upon layers of mystery, arming herself with her signature pistols, and disarming others with her incisive wit and charm. Additionally, the hardbound version of Hour of the Huntress features a full-color insert of sixteen-pages that...
A young woman's disappearance. A daring, resourceful dilettante. And a sleepy New England town brimming with dark and deadly secrets…...
$44.99 $50.00
"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them." -H.P. Lovecraft, "The Dunwich Horror" You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led from the decrepit streets of Dunwich to the infamous Clover Club and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more. Return to the Dunwich Legacy invites you to re-open your old cases and experience the first full-length campaign for Arkham Horror: The Card Game with fresh eyes as you encounter new challenges and new surprises. Across this expansion's 81 new scenario cards and 23 new player cards, you'll explore new locations, face...
"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know,...
$32.99 $35.00
Step into the Shadows with Underhand of the Emperor, a Scorpion Clan Pack for Legend of the Five Rings: The Card Game! Underhand of the Emperor contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), many of which focus on the Empire’s most secretive clan. Underhand of the Emperor expands on the themes of the Scorpion, giving this Great Clan new deckbuilding options that encourage them to toe the line between dishonor and defeat. Look for a new Role card, a Philosophy that prevents you from losing the game, and an army of whisperers, hidden in the darkness. This is not a standalone product. It requires the Legend of the Five Rings: The Card Game to play.
Step into the Shadows with Underhand of the Emperor, a Scorpion Clan Pack for Legend of the Five Rings: The...
$39.99 $42.00
"That is not dead which can eternal lie, And with strange aeons even death may die." -H.P. Lovecraft, "The Nameless City" You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In Arkham Horror: The Card Game, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise. Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box...
"That is not dead which can eternal lie, And with strange aeons even death may die." -H.P. Lovecraft, "The Nameless...
$47.99 $50.00
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." -Robert W. Chambers, The King in Yellow A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre...
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men's thoughts lengthen in the...
$24.99 $26.00
"You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few men on this earth, there will be opened up gulfs of time and space and knowledge beyond anything within the conception of human science and philosophy." -H.P. Lovecraft, The Whisperer in Darkness Who could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching! Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. The woods outside of Dunwich are changing. You'll find clearings strewn with blood and bodies,...
"You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few...
$24.99 $26.00
"It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” -H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar...
"It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed...
$25.99
"And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down from the world of Seven Suns to mock…" -H.P. Lovecraft, Whisperer in Darkness The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon… Also playable as a "side-story" that can be added to your ongoing Arkham Horror: The Card Game campaign, Carnevale of Horrors challenges you and your fellow investigators to move swiftly among the masked revelers parading the streets of Venice in order to unravel a dreadful conspiracy. But while the day's festival begins with music, mirth, and merriment, it quickly spirals into abject horror… The sun vanishes, and screams erupt throughout the city. You want to...
"And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down...
$24.99 $26.00
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" -H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural...
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have...
$24.99 $26.00
"Almost eight feet tall, and carrying a cheap new valise from Osborn's general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous Necronomicon of the mad Arab Abdul Alhazred in Olaus Wormius' Latin version." -H.P. Lovecraft, The Dunwich Horror The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius's Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome - someone who should not...
"Almost eight feet tall, and carrying a cheap new valise from Osborn's general store, this dark and goatish gargoyle appeared...
$47.99 $50.00
"No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” -H. P. Lovecraft, The Dunwich Horror Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player...
"No one, even those who have the facts concerning the recent horror, can say just what is the matter with...
$69.99
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream." -H. P. Lovecraft, The Shadow Out of Time Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror the Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness! You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your...
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before....
$41.99 $50.00
  “Gollum looked at them. A strange expression passed over his lean hungry face. The gleam faded from his eyes, and they went dim and grey, old and tired. A spasm of pain seemed to twist him, and he turned away, peering back up towards the pass, shaking his head, as if engaged in some interior debate.”  -J.R.R. Tolkien, The Two Towers Journey to the dangerous lands that lay just beyond the reach of Mordor in the eighth deluxe expansion for The Lord of the Rings: The Card Game, A Shadow in the East! Three new scenarios draw you just beyond the reach of Mordor down the River Running to the capital city of Dorwinion, and to the cursed forgotten temples hidden in the Hills of Rhûn. Throughout your adventures, you will confront a dangerous cult that has surrendered to the sway of Mordor and now places the entire peaceful...
  “Gollum looked at them. A strange expression passed over his lean hungry face. The gleam faded from his eyes,...