
Gloomhaven Revised Edition

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You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence - i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another...
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You...
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{"id":2554742964304,"title":"Coup","handle":"coup","description":"\u003cp\u003e\u003cem\u003eYou are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003eCoup\u003c\/em\u003e, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.\u003c\/p\u003e\n\u003cp\u003eEach player starts the game with two coins and two influence - i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDuke: Take three coins from the treasury. Block someone from taking foreign aid.\u003c\/li\u003e\n\u003cli\u003eAssassin: Pay three coins and try to assassinate another player's character.\u003c\/li\u003e\n\u003cli\u003eContessa: Block an assassination attempt against yourself.\u003c\/li\u003e\n\u003cli\u003eCaptain: Take two coins from another player, or block someone from stealing coins from you.\u003c\/li\u003e\n\u003cli\u003eAmbassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOn your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIncome: Take one coin from the treasury.\u003c\/li\u003e\n\u003cli\u003eForeign aid: Take two coins from the treasury.\u003c\/li\u003e\n\u003cli\u003eCoup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eWhen you take one of the character actions - whether actively on your turn, or defensively in response to someone else's action - that character's action automatically succeeds \u003cem\u003eunless\u003c\/em\u003e an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.\u003c\/p\u003e\n\u003cp\u003eIf you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.\u003c\/p\u003e\n\u003cp\u003eThe last player to still have influence - that is, a face-down character - wins the game!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e","published_at":"2019-03-30T14:37:23+10:00","created_at":"2019-03-30T14:37:23+10:00","vendor":"Indie Boards and Cards","type":"Board Game","tags":["As Seen On Tabletop","Best Sellers","Board Games","Card Games","Casual","general disc","In-Stock","Sale10","Season 3"],"price":2799,"price_min":2799,"price_max":2799,"available":true,"price_varies":false,"compare_at_price":3000,"compare_at_price_min":3000,"compare_at_price_max":3000,"compare_at_price_varies":false,"variants":[{"id":21909497741392,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"BG-10135","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Coup","public_title":null,"options":["Default Title"],"price":2799,"weight":500,"compare_at_price":3000,"inventory_quantity":7,"inventory_management":"shopify","inventory_policy":"deny","barcode":"722301926246","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10135.jpg?v=1562995494"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10135.jpg?v=1562995494","options":["Title"],"media":[{"alt":"Coup","id":2065371267152,"position":1,"preview_image":{"aspect_ratio":1.0,"height":500,"width":500,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10135.jpg?v=1569401969"},"aspect_ratio":1.0,"height":500,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10135.jpg?v=1569401969","width":500}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003e\u003cem\u003eYou are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003eCoup\u003c\/em\u003e, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.\u003c\/p\u003e\n\u003cp\u003eEach player starts the game with two coins and two influence - i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDuke: Take three coins from the treasury. Block someone from taking foreign aid.\u003c\/li\u003e\n\u003cli\u003eAssassin: Pay three coins and try to assassinate another player's character.\u003c\/li\u003e\n\u003cli\u003eContessa: Block an assassination attempt against yourself.\u003c\/li\u003e\n\u003cli\u003eCaptain: Take two coins from another player, or block someone from stealing coins from you.\u003c\/li\u003e\n\u003cli\u003eAmbassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOn your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIncome: Take one coin from the treasury.\u003c\/li\u003e\n\u003cli\u003eForeign aid: Take two coins from the treasury.\u003c\/li\u003e\n\u003cli\u003eCoup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eWhen you take one of the character actions - whether actively on your turn, or defensively in response to someone else's action - that character's action automatically succeeds \u003cem\u003eunless\u003c\/em\u003e an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.\u003c\/p\u003e\n\u003cp\u003eIf you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.\u003c\/p\u003e\n\u003cp\u003eThe last player to still have influence - that is, a face-down character - wins the game!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e"}
$74.99
$80.00
Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.
Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.
Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler. Players are secretly...
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{"id":2554786709584,"title":"Secret Hitler","handle":"secret-hitler","description":"\u003cp\u003eSecret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.\u003c\/p\u003e\n\u003cp\u003ePlayers are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.\u003c\/p\u003e","published_at":"2019-03-30T14:48:20+10:00","created_at":"2019-03-30T14:48:20+10:00","vendor":"Goat, Wolf, \u0026 Cabbage","type":"Board Game","tags":["Best Sellers","Casual","general disc","In-Stock","Sale10"],"price":7499,"price_min":7499,"price_max":7499,"available":true,"price_varies":false,"compare_at_price":8000,"compare_at_price_min":8000,"compare_at_price_max":8000,"compare_at_price_varies":false,"variants":[{"id":21909584904272,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"BG-11337","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Secret Hitler","public_title":null,"options":["Default Title"],"price":7499,"weight":1000,"compare_at_price":8000,"inventory_quantity":3,"inventory_management":"shopify","inventory_policy":"deny","barcode":"711746875073","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-11337.jpg?v=1562995716"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-11337.jpg?v=1562995716","options":["Title"],"media":[{"alt":"Secret Hitler","id":2065407541328,"position":1,"preview_image":{"aspect_ratio":1.0,"height":1000,"width":1000,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-11337.jpg?v=1569401975"},"aspect_ratio":1.0,"height":1000,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-11337.jpg?v=1569401975","width":1000}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003eSecret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.\u003c\/p\u003e\n\u003cp\u003ePlayers are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.\u003c\/p\u003e"}
$87.99
$90.00
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun! The women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and cleverly trade your resources, then the odds will be in...
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the...
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{"id":2554753351760,"title":"Catan: Trade Build Settle","handle":"catan-trade-build-settle","description":"\u003cp\u003ePicture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!\u003c\/p\u003e\n\u003cp\u003eThe women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects.\u003c\/p\u003e\n\u003cp\u003eProceed strategically! If you found your settlements in the right places and cleverly trade your resources, then the odds will be in your favour. But your opponents are smart too.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","published_at":"2019-03-30T14:40:05+10:00","created_at":"2019-03-30T14:40:05+10:00","vendor":"Mayfair Games","type":"Board Game","tags":["As Seen On Tabletop","Best Sellers","Board Games","Eurostyle","Evergreen","general disc","In-Stock","Sale10","Season 1"],"price":8799,"price_min":8799,"price_max":8799,"available":true,"price_varies":false,"compare_at_price":9000,"compare_at_price_min":9000,"compare_at_price_max":9000,"compare_at_price_varies":false,"variants":[{"id":21909509505104,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"BG-10520","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Catan: Trade Build Settle","public_title":null,"options":["Default Title"],"price":8799,"weight":1000,"compare_at_price":9000,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"029877030712","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10520.jpg?v=1562995585"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10520.jpg?v=1562995585","options":["Title"],"media":[{"alt":"Catan: Trade Build Settle","id":2065379852368,"position":1,"preview_image":{"aspect_ratio":1.0,"height":700,"width":700,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10520.jpg?v=1569401971"},"aspect_ratio":1.0,"height":700,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10520.jpg?v=1569401971","width":700}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003ePicture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!\u003c\/p\u003e\n\u003cp\u003eThe women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects.\u003c\/p\u003e\n\u003cp\u003eProceed strategically! If you found your settlements in the right places and cleverly trade your resources, then the odds will be in your favour. But your opponents are smart too.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e"}
$32.99
$35.00
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In...
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{"id":2554753843280,"title":"Codenames","handle":"codenames","description":"\u003cp\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.\u003c\/p\u003e \u003cp\u003eIn \u003cem\u003eCodenames\u003c\/em\u003e, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eCodenames\u003c\/em\u003e: Win or lose, it's fun to figure out the clues.\u003c\/p\u003e ","published_at":"2019-03-30T14:40:12+10:00","created_at":"2019-03-30T14:40:12+10:00","vendor":"Czech Games Edition","type":"Board Game","tags":["Best Sellers","Board Games","Evergreen","general disc","Order-In","Sale10"],"price":3299,"price_min":3299,"price_max":3299,"available":true,"price_varies":false,"compare_at_price":3500,"compare_at_price_min":3500,"compare_at_price_max":3500,"compare_at_price_varies":false,"variants":[{"id":21909510389840,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"BG-10553","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Codenames","public_title":null,"options":["Default Title"],"price":3299,"weight":1000,"compare_at_price":3500,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"continue","barcode":"8594156310318","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10553.jpg?v=1562995557"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10553.jpg?v=1562995557","options":["Title"],"media":[{"alt":"Codenames","id":2065380311120,"position":1,"preview_image":{"aspect_ratio":1.0,"height":500,"width":500,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10553.jpg?v=1569401971"},"aspect_ratio":1.0,"height":500,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/BG-10553.jpg?v=1569401971","width":500}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.\u003c\/p\u003e \u003cp\u003eIn \u003cem\u003eCodenames\u003c\/em\u003e, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eCodenames\u003c\/em\u003e: Win or lose, it's fun to figure out the clues.\u003c\/p\u003e "}
$47.99
$50.00
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction...
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that...
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{"id":2554752270416,"title":"7 Wonders: Duel","handle":"7-wonders-duel","description":"\u003cp\u003eIn many ways 7 Wonders: Duel resembles its parent game \u003cspan style=\"color: #ff8000;\"\u003e\u003ca href=\"https:\/\/vaultgames.com.au\/products\/7-wonders-new-edition\" title=\"7 wonders\" style=\"color: #ff8000;\"\u003e7 Wonders\u003c\/a\u003e\u003c\/span\u003e as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder.\u003cbr\u003e \u003cbr\u003e Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003cbr\u003e \u003cbr\u003e Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003cbr\u003e \u003cbr\u003e A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.\u003cbr\u003e\u003c\/p\u003e","published_at":"2019-03-30T14:39:49+10:00","created_at":"2019-03-30T14:39:49+10:00","vendor":"Repos Production","type":"Board Game","tags":["Best Sellers","Board Games","Card Game","Evergreen","general disc","In-Stock","Sale10","Strategy","Two Player"],"price":4799,"price_min":4799,"price_max":4799,"available":true,"price_varies":false,"compare_at_price":5000,"compare_at_price_min":5000,"compare_at_price_max":5000,"compare_at_price_varies":false,"variants":[{"id":21909508423760,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"BG-10471","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"7 Wonders: Duel","public_title":null,"options":["Default Title"],"price":4799,"weight":1000,"compare_at_price":5000,"inventory_quantity":6,"inventory_management":"shopify","inventory_policy":"continue","barcode":"5425016923818","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duel.jpg?v=1610178859","\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duelcomponents.jpg?v=1610178858"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duel.jpg?v=1610178859","options":["Title"],"media":[{"alt":null,"id":16936153841839,"position":1,"preview_image":{"aspect_ratio":1.0,"height":1500,"width":1500,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duel.jpg?v=1610178858"},"aspect_ratio":1.0,"height":1500,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duel.jpg?v=1610178858","width":1500},{"alt":null,"id":16936153874607,"position":2,"preview_image":{"aspect_ratio":1.0,"height":1258,"width":1258,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duelcomponents.jpg?v=1610178858"},"aspect_ratio":1.0,"height":1258,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0660\/2455\/products\/duelcomponents.jpg?v=1610178858","width":1258}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003eIn many ways 7 Wonders: Duel resembles its parent game \u003cspan style=\"color: #ff8000;\"\u003e\u003ca href=\"https:\/\/vaultgames.com.au\/products\/7-wonders-new-edition\" title=\"7 wonders\" style=\"color: #ff8000;\"\u003e7 Wonders\u003c\/a\u003e\u003c\/span\u003e as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder.\u003cbr\u003e \u003cbr\u003e Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003cbr\u003e \u003cbr\u003e Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003cbr\u003e \u003cbr\u003e A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.\u003cbr\u003e\u003c\/p\u003e"}
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Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it's too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun,...
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own...