Games Workshop Preorders

$70.20 $78.00
Thought ostensibly made to regulation, Blood Bowl stadia come in a dazzling variety of looks, types and… smells. You might find one a veritable hub of entertainment, with stalls hawking merchandise and local snacks, where another is a seedy, filthy, and dangerous, den of scoundrels. Most are a mixture of both. This double-sided board depicts two entirely different pitches, one for an Old World Alliance team, and the other for Underworld Denizens. On one side, you'll find a cobblestone market square, hastily cleared for a game. Barrels, bottles, tables and stalls surround the edges of the pitch, and the end zones are marked out in pink and cream checked patterns. Flip it over to find a dank cavern pitch, littered with ominously glowing fungus. Cracks in the stone have been patched up, and the remains of unfortunate victims can be seen casually strewn about. The End Zones are marked in...
Thought ostensibly made to regulation, Blood Bowl stadia come in a dazzling variety of looks, types and… smells. You might...
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This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Old World Alliance teams can include a diverse array of players, so you can have everything you need to hand! CONTENTS Reference cards for Human Linemen, Human Throwers, Human Catchers, Human Blitzers, Dwarf Blockers, Dwarf Runners, Dwarf Blitzers, Dwarf Troll Slayers, Halfling Hopefuls, and Ogres Reference cards for Star Players like Griff Oberwald, Helmut Wulf and Puggy Baconbreath A Golden Era Star Player Reference Card for Bob Bifford Blank cards that you can use to create your own players A team roster card, with a match record on the reverse 3 Magical Memorabilia cards 3 Benefits of Training cards The all-important card explaining how to use the cards, with a red card on the reverse
This deck of 44 cards helps you focus on your game and keep track of your stats and special rules....
$66.60 $74.00
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. The great cities of the Old World have produced some fantastic teams, and the Middenheim Marauders are an excellent example. The combination of Human, Dwarf and Halfling players creates new strengths and eliminates old weaknesses to forge something greater than the sum of its parts. Old World Alliance teams are assembled from players across a variety of races and cultures, united by the place they call home. Each of them brings their own skills – Human flexibility, Dwarf toughness and strength, and Halfling, er… greasy slipperiness and cooking skills. If you're looking for challenges as well as tactical opportunities, look no further than the Middenheim Maulers.
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. The great...
$66.60 $74.00
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. Skaven and Goblin teams are affectionately called the Underworld Denizens, and the Underworld Creepers are one of the most popular examples. The combination of players from both races joins the best of both worlds, spawning new strengths and eliminating old weaknesses to create something greater than the sum of its parts. Goblin and Skaven players have little in common besides their size and subterranean homes, but as a team they can put together a winning combination of positions and players. They're a lot of fun to play and you'll enjoy a dizzying variety of fresh tactics and plays, whilst keeping your opponents on their toes.
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. Skaven and...
$22.50 $25.00
Stephan Half-Elf is our (very appropriate) guest editor for a very special issue of the dedicated Blood Bowl background and rules magazine, Spike! Journal. He takes a look at something rather unusual – mixed teams that combine players from different races and cultures into something altogether new! Find out how they get along (or don't), how to build your roster and achieve victory on the gridiron. This issue’s format may be different, focusing on three teams instead of one, but you'll still find everything you need to play as one of three new types of hybrid teams!
Stephan Half-Elf is our (very appropriate) guest editor for a very special issue of the dedicated Blood Bowl background and...
$49.50 $55.00
The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you.Inside this year’s softback General’s Handbook, you'll find… The Player’s Code - a set of guidelines to follow, ensuring that each player has a fun and rewarding experience. New Open Play Rules - Including Skies of Slaughter and Open War Coalition Battle Generator New Narrative Play Rules - Including The Whisper Engine, Team Battle Special Rules, Coalition of Death, and The Anvil of Apotheosis New Matched Play Rules - Including updated Pitched Battles for the 2020 season, 12 Pitched Battle battleplans, Meeting Engagements, Pitched Battle Coalition of Death, Coalition Matrix, Realm of Battle Rules, Matched Play Auxiliary Objectives Conquest Unbound - Find tournament packs for Pitched Battles, Meeting Engagements, Coalition of Death, and Team Format Battles. Open War Army and Terrain Generators -...
The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter...

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