Other Roleplaying Games

$92.99 $95.00
Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction adventure. Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is invaded by the Geeks – a hostile alien race hell bent on the destruction of mankind, on Earth and her colonies in the solar system. Criminal hitmen fulfil their contracts, blasting their way though rivals and bodyguards to achieve their bloody payday. Occult investigators hunt down demons and restless spirits threatening both the lives and souls of the people of Britain. And then there is Dredd. The top lawman in a vast city over 800 million citizens he contends with criminals, mutant raiders, aliens, rogue robots and...
Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction...
$47.99 $50.00
All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Judges stand in their way. Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city. With expanded rules for Robot characters, In-depth discussion of Robots' role in society Summaries of Dredd's earliest case files This 100 page full colour softback supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game.
All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth,...
$42.99 $45.00
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords. But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel. Stand up, join them, and dare to risk it all! Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Welcome to the marquee event of the game’s 30th Anniversary year! It all starts with the Shadowrun, Sixth World Beginner Box, releasing in June. The Shadowrun: Sixth World (Beginner Box) contains an introduction...
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows...
$82.99 $85.00
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new edition is easier to play and learn than it has ever been, yet it still offers the roleplaying depth that is a key part of the Shadowrun experience. The rule system is built around gaining advantages and taking risks, building up to spectacular moments that are part of great gaming sessions! Faster gameplay and conflict resolution keep the game moving and plunge players ever-deeper into Sixth World intrigue. More pre-generated characters plus character creation rules allow you to design and select exactly the character you want to use in the game. This item is for the regular edition, for the limited edition, please click here.
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new...
$89.99 $100.00
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages.But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast where someone tells the truth for once, they can grab audiences by the throat and get them to listen.They’re out of patience, and everyone else is out of time. No Future is the Shadowrun guide to Sixth World culture, including information on music acts, trid movies and series, media sources, and sports, with a look at some of the voices bubbling up from the underground and demanding attention. With detailed setting information and relevant rules, No Future adds new elements and depth to Sixth World role-playing.No Future is a cyberPUNK...
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through...
$74.99 $80.00
NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights? It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits and twisted metaplanar beings appearing and pursuing unknown goals. And mysterious vans that somehow still have power slowly roaming the streets, sending out some sort of signal. The streets will be getting more dangerous, and shadowrunners will be in the middle of it, first trying to survive, then trying to earn some cash, and finally trying to uncover the secrets the blackout was supposed to hide. 30 Nights is a campaign book for Shadowrun, Sixth World to help players learn and have fun. It introduces players to new...
NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second...
$82.99 $85.00
Cutting Black is a campaign book to help launch players and  gamesmasters into Shadowrun, Sixth World. With breaking news and world-shaking events, it provides material to carry players through months of games. If they can survive that long. Introduces new plot lines that build on stories previously set up in Shadowrun but take them in new and exciting directions Establishes future plot lines that will be picked up in upcoming books, such as the adventure Blackout Provides a great entry point for new players wanting to try out the newest version of Shadowrun.  
Cutting Black is a campaign book to help launch players and  gamesmasters into Shadowrun, Sixth World. With breaking news and...
$67.99 $70.00
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board games, computer games, dice games, and more. What all these things have in common is the gritty, detailed Shadowrun world, one of the primary hooks that draws people to the games. No matter how people play, they can benefit from The Neo-Anarchist Streetpedia, perhaps the most detailed reference to the Sixth World ever produced. With hundreds of entries on topics ranging from Ares to the Zürich-Orbital Habitat and written in a lively, engaging style, this book will be a useful reference to anyone wanting to keep up with the details in one of gaming’s all-time great settings.  
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board...
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Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along with a great way to track your Edge! Contents: 12 Dice 7 Edge Tokens
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some...
$52.99 $55.00
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine, ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe.   The Cyberpunk Red Jumpstart Kit is the perfect introduction to the newest edition of the classic Cyberpunk tabletop roleplaying game and includes: Two booklets, one containing world lore and adventures, and the other the essential rules needed to play right out of the box. Six pregenerated characters. Six Cyberpunk-themed dice from Q Workshop (2x d10s, 4x d6s). Maps and standees to help bring the world...
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves...
$52.99 $55.00
WELCOME TO THE DARK FUTURE The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad. But you can change it. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You're wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you're CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting...
WELCOME TO THE DARK FUTURE The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of...
$54.99
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you're bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? In this stand-alone game, you'll find: Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper. Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows,...
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the...
$71.99 $74.00
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood. But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you’re cut off or overtaken by the undead. Paying horrifying costs, you’ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour. Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King’s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy. Band of Blades contains all the rules you need to play. In...
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of...
$49.99 $54.00
Unwise deals. Blaster fights. High adventure among the stars. Welcome to the world of Scum and Villainy. Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector? Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you'll find: A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement. Ship "character sheets” that...
Unwise deals. Blaster fights. High adventure among the stars. Welcome to the world of Scum and Villainy. Scum and Villainy...
$47.99 $50.00
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!  In Kids on Bikes, you take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. Kids on Bikes even allows you to create a communally controlled Powered Character to add another dimension of gameplay to your games! Jump right into the action quick and create your own band of rag-tag mystery solvers today! Features: 80 pages of full color rules, illustrated with the exceptional style of Heather Vaughan, everything you need to play in ONE BOOK! Sample Module (Point Pleasant, New Jersey) to get you right in on the action.  Introduce a Powered-Player into your game, that every player has a hand in controlling. Because who knows when you may need a little extra help!At a Glance:  80 Page Full-Color...
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!  In Kids on Bikes, you...
$32.99 $35.00
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys, face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only YOU can find out! Strange Adventures #1 is a non-core book of adventure hooks and story guidelines to help you find new adventures in the RPG Kids on Bikes. Featuring 20 unique towns under the writing expertise of both new and seasoned story writers - such as Ross Watson, Scott Woodard, Elisa Teague, Matt Colville, Sen-Foon Lim, and Amanda Harmon Kunz.
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle...
$32.99 $35.00
Even more odd events are happening in small towns. Somethings Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there’s Banality Next Door or like There’s No Suck Place as Koreatown. There are even Students on Scooters, Kids in Books, Kids in Toons and Kids on Motorcycles. Who will YOU ride with? Strange Adventures # 2 is a non - core book of adventure hooks and story guidelines for people exploring the world of Kids on Bikes . Featuring 17 brand new towns to explore and 3 adventure prompts that can be added to your existing game! The book even features rules for giving your kids bikes that impact their stats! So check out these adventures from writers like Rob Daviau, Clio Yun - su Davis, Sarah Doombringer, and Jonaya Kemper.
Even more odd events are happening in small towns. Somethings Brewing in Eastwick like a Storm in the Castle. Some...
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Kids on Bikes also features a Powered Character Deck, which introduces Traits for a powerful character co-controlled by all of the players at the table. Using aspects of the character from the GM, players will share narrative control over what the character does - and when they use their mysterious, dangerous powers! Players will more than likely need their powers to get you out of a pinch, and as you play more, the powered character will get stronger and stronger! But be careful… using powers comes with a cost...
Kids on Bikes also features a Powered Character Deck, which introduces Traits for a powerful character co-controlled by all of...
$43.99 $50.00
You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role playing game about taking on the life of a witch or wizard at a magical school you all attend a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie...
You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front...
$234.99 $240.00
They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants.; This is the Ninth world. The people of the prior worlds are gone - scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the Numenera. This Slipcase Set includes everything you need to play Numenera: The 416-page Discovery corebook gives you game rules, character generation, detailed information on the Ninth world, a bestiary of...
They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built...
$77.99 $80.00
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop - the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop's experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stalenhag's paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. Key features:  Create your unique player...
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present...
$42.99 $45.00
A top quality, deluxe gamesmaster Screen in landscape format for the Tales of the Loop roleplaying game. It features Simon Stålenhag's awesome art on the outside and a host of useful tables and important information on the inside while keeping the gamemaster's plans hidden from the eyes of inquisitive players.
A top quality, deluxe gamesmaster Screen in landscape format for the Tales of the Loop roleplaying game. It features Simon...
$51.99 $54.00
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes: Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird. Horror Movie Mayhem. The '80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store. The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something,...
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full...
$57.99 $62.00
There are rumours of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of “random storm gusts” – and hasn’t there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game.
There are rumours of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At...
$77.99 $80.00
Welcome back to the world of the Loop - things are different now. Simon Stålenhag's paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop tabletop roleplaying game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this stand-alone sequel game that continues the story into the 1990s. But remember - this time you can die. Key features of the beautifully illustrated hardcover book: Create unique player characters - including skills, iconic items, and relationships - in mere minutes. Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s - the Mälaren Islands in Sweden and Boulder City, Nevada in the USA. New rules for scars and death - the stakes are higher and the risks greater....
Welcome back to the world of the Loop - things are different now. Simon Stålenhag's paintings of Swedish retro futuristic...
$42.99 $45.00
A top quality, deluxe GM Screen for the Things from the Flood roleplaying game. The screen is in landscape format, with Simon Stålenhag's awesome art on the outside and useful tables on the inside.
A top quality, deluxe GM Screen for the Things from the Flood roleplaying game. The screen is in landscape format,...
$79.99
In the midst of the 3rd Nilfgaardian War, Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting with living legends and influencing the politics of the land! Fight in the brutal and horrific Third Nilfgaardian War. Or play out your own adventure as you avoid death and dismemberment! Featuring: 9 Unique Classes: Play as Bards, Craftsmen, Criminals, Doctors, Mages, Men Art Arms, Merchants. Priests, & Witchers. A Bestiary of Vicious Monsters: Traverse the wild and hunt everything from the troublesome nekker to the hulking, hypnotic fiend. Numerous Spells & Invocations: Call upon the chaotic magic...
In the midst of the 3rd Nilfgaardian War, Geralt of Rivia, the White Wolf, scours the Continent for traces of...
$42.99 $45.00
Lords and Lands is the perfect expansion for the Witcher Tabletop Roleplaying Game to help Gamemasters and players bring the Dark and Dangerous world of the Witcher to life! Lords and Lands includes: A four panel Shield (GM Screen) packed with the tables and information Gamemasters need to run the game. Statistics and information on a number of common “Everyman” NPCs to help populate the Continent in a hurry. Players can now work the land with a new playable Race, the Halflings! Or they can rule and manage the land instead, with the new Noble Profession! Plus, a selection of new weapons, alchemical items, and general gear to purchase from the back of Rodolf’s Wagon!
Lords and Lands is the perfect expansion for the Witcher Tabletop Roleplaying Game to help Gamemasters and players bring the Dark...
$77.99 $80.00
The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset. Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise. The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player's Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster's Guide. You can start playing right away with this Player's Guide, and the rules to the world's most popular roleplaying game. Adventures in Middle-earth: Players Guide contains: • 11 Middle-earth specific playable Cultures • 6 New and unique...
The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance...
$77.99 $80.00
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow… In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North. Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings - whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found. Adventures in Middle-earth is...
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But...
$67.99 $70.00
Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows - six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them. Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell. Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide. Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage! Eriador Adventures...
Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy...
$67.99 $70.00
With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, the City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes as hope returns to Wilderland. Packed with new information on some of the best-known locales and characters described in The Hobbit, this invaluable guide for players and Loremasters alike describes the Dwarf-hold of Erebor, the city of Dale, the surrounding regions and the many different activities to undertake there. Also included: Rules for creating your own Dragons as well as a set of fearsome foes as examples New Dwarven artefacts and enchantments and the art of their making The long history of the...
With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood...

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