Other Roleplaying Games

Showing 1 - 32 of 52 results
$47.99 $50.00
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine, ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe.   The Cyberpunk Red Jumpstart Kit is the perfect introduction to the newest edition of the classic Cyberpunk tabletop roleplaying game and includes: Two booklets, one containing world lore and adventures, and the other the essential rules needed to play right out of the box. Six pregenerated characters. Six Cyberpunk-themed dice from Q Workshop (2x d10s, 4x d6s). Maps and standees to help bring the world...
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves...
$42.99 $45.00
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords. But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel. Stand up, join them, and dare to risk it all! Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Welcome to the marquee event of the game’s 30th Anniversary year! It all starts with the Shadowrun, Sixth World Beginner Box, releasing in June. The Shadowrun: Sixth World (Beginner Box) contains an introduction...
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows...
$37.99 $40.00
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!  In Kids on Bikes, you take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. Kids on Bikes even allows you to create a communally controlled Powered Character to add another dimension of gameplay to your games! Jump right into the action quick and create your own band of rag-tag mystery solvers today! Features: 80 pages of full color rules, illustrated with the exceptional style of Heather Vaughan, everything you need to play in ONE BOOK! Sample Module (Point Pleasant, New Jersey) to get you right in on the action.  Introduce a Powered-Player into your game, that every player has a hand in controlling. Because who knows when you may need a little extra help!At a Glance80 Page Full-Color Softcover...
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!  In Kids on Bikes, you...
Sold Out
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood. But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you’re cut off or overtaken by the undead. Paying horrifying costs, you’ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour. Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King’s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy. Band of Blades contains all the rules you need to play. In...
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of...
$43.99 $47.00
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you're bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? In this stand-alone game, you'll find: Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper. Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows,...
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the...
$47.99 $50.00
A collection of new and classic adventures that take seemingly innocuous locations and situations and involves the Characters just as events spiral out of control. Five Grim and Perilous Scenarios by Graeme Davies Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse your customers. Rough Nights & Hard Days includes: A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed. A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons. A Night at The Opera: an evening of cultured opera...
A collection of new and classic adventures that take seemingly innocuous locations and situations and involves the Characters just as...
$77.99 $80.00
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop - the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop's experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stalenhag's paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. Key features:  Create your unique player...
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present...
$159.99 $170.00
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new edition is easier to play and learn than it has ever been, yet it still offers the roleplaying depth that is a key part of the Shadowrun experience. The rule system is built around gaining advantages and taking risks, building up to spectacular moments that are part of great gaming sessions! Faster gameplay and conflict resolution keep the game moving and plunge players ever-deeper into Sixth World intrigue. More pre-generated characters plus character creation rules allow you to design and select exactly the character you want to use in the game. The Limited Edition "carbon fiber" cover for the Shadowrun Roleplaying Game: Sixth Edition Core Rulebook has been slimmed down to a sleek 320 pages with amazing new art, and will be expanded upon in coming months and years with...
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new...
$54.99 $60.00
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board games, computer games, dice games, and more. What all these things have in common is the gritty, detailed Shadowrun world, one of the primary hooks that draws people to the games. No matter how people play, they can benefit from The Neo-Anarchist Streetpedia, perhaps the most detailed reference to the Sixth World ever produced. With hundreds of entries on topics ranging from Ares to the Zürich-Orbital Habitat and written in a lively, engaging style, this book will be a useful reference to anyone wanting to keep up with the details in one of gaming’s all-time great settings.  
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board...
$69.99 $75.00
The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset. Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise. The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player's Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster's Guide. You can start playing right away with this Player's Guide, and the rules to the world's most popular roleplaying game. Adventures in Middle-earth: Players Guide contains: • 11 Middle-earth specific playable Cultures • 6 New and unique...
The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance...
$23.99 $25.00
Kids on Bikes also features a Powered Character Deck, which introduces Traits for a powerful character co-controlled by all of the players at the table. Using aspects of the character from the GM, players will share narrative control over what the character does - and when they use their mysterious, dangerous powers! Players will more than likely need their powers to get you out of a pinch, and as you play more, the powered character will get stronger and stronger! But be careful… using powers comes with a cost...
Kids on Bikes also features a Powered Character Deck, which introduces Traits for a powerful character co-controlled by all of...
$79.99
In the midst of the 3rd Nilfgaardian War, Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting with living legends and influencing the politics of the land! Fight in the brutal and horrific Third Nilfgaardian War. Or play out your own adventure as you avoid death and dismemberment! Featuring: 9 Unique Classes: Play as Bards, Craftsmen, Criminals, Doctors, Mages, Men Art Arms, Merchants. Priests, & Witchers. A Bestiary of Vicious Monsters: Traverse the wild and hunt everything from the troublesome nekker to the hulking, hypnotic fiend. Numerous Spells & Invocations: Call upon...
In the midst of the 3rd Nilfgaardian War, Geralt of Rivia, the White Wolf, scours the Continent for traces of...
$54.99
The Expanded Player Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells as well as Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.Some of these systems will assist players, others will help Game Masters, and others will be useful for everyone! Basically, the Player's Guide expands on key concepts from the Genesys Core Rulebook, making them easier to implement in your own games.
The Expanded Player Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear,...
$42.99 $45.00
WELCOME TO THE DARK FUTURE The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad. But you can change it. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You're wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you're CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting...
WELCOME TO THE DARK FUTURE The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of...
$82.99 $85.00
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new edition is easier to play and learn than it has ever been, yet it still offers the roleplaying depth that is a key part of the Shadowrun experience. The rule system is built around gaining advantages and taking risks, building up to spectacular moments that are part of great gaming sessions! Faster gameplay and conflict resolution keep the game moving and plunge players ever-deeper into Sixth World intrigue. More pre-generated characters plus character creation rules allow you to design and select exactly the character you want to use in the game. This item is for the regular edition, for the limited edition, please click here.
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new...
$82.99 $85.00
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages.But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast where someone tells the truth for once, they can grab audiences by the throat and get them to listen.They’re out of patience, and everyone else is out of time. No Future is the Shadowrun guide to Sixth World culture, including information on music acts, trid movies and series, media sources, and sports, with a look at some of the voices bubbling up from the underground and demanding attention. With detailed setting information and relevant rules, No Future adds new elements and depth to Sixth World role-playing.No Future is a cyberPUNK...
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through...
$32.99 $35.00
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys, face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only YOU can find out! Strange Adventures #1 is a non-core book of adventure hooks and story guidelines to help you find new adventures in the RPG Kids on Bikes. Featuring 20 unique towns under the writing expertise of both new and seasoned story writers - such as Ross Watson, Scott Woodard, Elisa Teague, Matt Colville, Sen-Foon Lim, and Amanda Harmon Kunz.
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle...
$77.99 $80.00
Welcome back to the world of the Loop - things are different now. Simon Stålenhag's paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop tabletop roleplaying game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this stand-alone sequel game that continues the story into the 1990s. But remember - this time you can die. Key features of the beautifully illustrated hardcover book: Create unique player characters - including skills, iconic items, and relationships - in mere minutes. Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s - the Mälaren Islands in Sweden and Boulder City, Nevada in the USA. New rules for scars and death - the stakes are higher and the risks greater....
Welcome back to the world of the Loop - things are different now. Simon Stålenhag's paintings of Swedish retro futuristic...
$32.99 $35.00
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along with a great way to track your Edge! Contents: 12 Dice 7 Edge Tokens
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some...
$32.99 $35.00
Even more odd events are happening in small towns. Somethings Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there’s Banality Next Door or like There’s No Suck Place as Koreatown. There are even Students on Scooters, Kids in Books, Kids in Toons and Kids on Motorcycles. Who will YOU ride with? Strange Adventures # 2 is a non - core book of adventure hooks and story guidelines for people exploring the world of Kids on Bikes . Featuring 17 brand new towns to explore and 3 adventure prompts that can be added to your existing game! The book even features rules for giving your kids bikes that impact their stats! So check out these adventures from writers like Rob Daviau, Clio Yun - su Davis, Sarah Doombringer, and Jonaya Kemper.
Even more odd events are happening in small towns. Somethings Brewing in Eastwick like a Storm in the Castle. Some...
$71.99 $74.00
In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other and the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways. Into this bubbling stew, Berlin The Wicked City introduces the weird elements of the Cthulhu Mythos—a hotbed of secret organizations, sinister cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human...
In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had...
$67.99 $70.00
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow… In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North. Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings - whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found. Adventures in Middle-earth is...
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But...
$26.99
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen...
$52.99 $55.00
Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster's Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions. With breathtaking artwork of the Old World's festering cities to one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster's Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.
Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all...
$42.99 $45.00
A top quality, deluxe GM Screen for the Things from the Flood roleplaying game. The screen is in landscape format, with Simon Stålenhag's awesome art on the outside and useful tables on the inside.
A top quality, deluxe GM Screen for the Things from the Flood roleplaying game. The screen is in landscape format,...
$51.99 $54.00
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes: Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird. Horror Movie Mayhem. The '80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store. The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something,...
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full...
$37.99 $40.00
GM Gems is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! This updated hardcover edition is systems-neutral yet uses DCC RPG stat blocks when default rules are required. The updated hardcover edition features amazing new cover art by legendary TSR artist Laura Lakey. The completely new layout includes new interior illustrations by Stefan Poag in addition to the originals by William McAusland, plus a two-page spread on the endsheets by OSR favorite Peter Mullen. GM Gems is written by veteran game masters, and includes: Alchemical Mishaps Empty Rooms Worth Describing Extraordinary Campsites Familiar Creatures with Unfamiliar Faces Short Encounters for Short Attention Spans Unique Taverns and Inns Unusual Holidays 100 Unique Treasures And much, much more!
GM Gems is filled with a wealth of information and ideas to empower every aspect of your game. Never run...
$67.99 $70.00
You have to keep the doors to the Outside from swinging open – no matter what the cost in life or sanity. You have to piece together clues from books bound in human skin, from eviscerated corpses covered in ichor, and from inscriptions carved on walls built before humanity evolved. You have to go wherever the answers are, and do what needs to be done to protect humanity. But do you dare to follow… the trail of Cthulhu? Trail of Cthulhu is an award-winning roleplaying game of investigative horror, powered by the GUMSHOE system and produced under license from Chaosium. Acclaimed expert on the eldritch Kenneth Hite weds his encylopaedic knowledge of vivid historical detail to his mastery of H. P. Lovecraft’s classic horror tales to bring their cosmic malignity forward into the 1930s—a time when the creeping madness of the Great Old Ones intermingles with the sweeping cruelty of...
You have to keep the doors to the Outside from swinging open – no matter what the cost in life...
$69.99 $72.00
The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice, tropes, and character options for seven setting genres, along with tools you can use to build any campaign you can imagine. In Expanded Worlds you’ll find: Advice, equipment, and new rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard science fiction settings. Character options, setting guidelines, creatures, equipment, artifacts, and more. Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Hacks the Network, Is Wanted by the Law, Plays Too Many Games, Helps their Friends, and Hunted by Moths. Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals,...
The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of...
$67.99 $70.00
They’re rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork street samurai, Coydog the elf shaman, Gentry the human decker, Hardpoint the dwarf rigger, and Blanco, the troll weapons specialist to your game table and let them unleash chaos! Whether you're playing Shadowrun (and you should definitely play Shadowrun) or any other game, these cyperpunk-crossed-with-fantasy minis will bring atmosphere and action to your game! Miniatures are supplied unpainted and assembly may be required
They’re rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork...
$64.99 $70.00
With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, the City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes as hope returns to Wilderland. Packed with new information on some of the best-known locales and characters described in The Hobbit, this invaluable guide for players and Loremasters alike describes the Dwarf-hold of Erebor, the city of Dale, the surrounding regions and the many different activities to undertake there. Also included: Rules for creating your own Dragons as well as a set of fearsome foes as examples New Dwarven artefacts and enchantments and the art of their making The long history of the...
With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood...
$48.99 $51.00
The Cthulhu Mythos presents horrors far worse than mere death… You won’t find any ghouls or deep ones, or other named Mythos entities here. The horrors found within have no names, but they are still very much of the Mythos. Your players will not have encountered their like before, and no one will be on safe, comfortable ground. Nameless Horrors brings you six new scenarios that will frighten even the most experienced of Call of Cthulhu players, giving them reason to fear the unknown. An Amaranthine Desire—The investigators find themselves in the doomed English seaport of Dunwich, encountering strange echoes of the night that sealed the fate of all who dwell there. A Message of Art—The investigators are invited to attend the closing party of the Salon de la Rose + Croix, rubbing shoulders with the Parisian elite, while finding out that the cost of truly great art is sometimes...
The Cthulhu Mythos presents horrors far worse than mere death… You won’t find any ghouls or deep ones, or other...