Role-Playing Games

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$52.99 $59.99
Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore. Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every...
Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within...
$52.99 $55.00
Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster's Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions. With breathtaking artwork of the Old World's festering cities to one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster's Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.
Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all...
$29.99 $36.00
Escape the ghosts of the past in the Sins of Regret adventure for the Legend of the Five Rings Roleplaying Game! This 32-page book takes you to the troubled village of Twin Blessings. Here, the elements are imbalanced, the crops fail, bandits prowl the woods, and still the daimyō demands his due. But Lord Jikai faces troubles of his own as duplicitous vassals and restless spirits threaten to unseat him. If you help Jikai hold his power you may win his favor or even prove yourself worthy of the lord’s patronage, but is the daimyo worthy of your assistance? What does Bushidō demand in the face of this looming conflict? Only you can decide which path you will take. Does your loyalty belong to the villagers, the lord, or yourself alone?
Escape the ghosts of the past in the Sins of Regret adventure for the Legend of the Five Rings Roleplaying...
$87.99 $90.00
Enter the world of outcasts in Path of Waves, the third sourcebook for the Legend of the Five Rings Roleplaying Game! This 256-page setting guide takes you to the forgotten heart of the Emerald Empire where masterless rōnin, foreign gaijin, and others who don’t fit neatly into the grand design of the divine hierarchy struggle in tales of camaraderie, redemption, and revenge. Path of the Waves details the difficult lives of those living on the fringes of society, including a new set of The Game of Twenty Questions that adds myriad new options to create rōnin, peasant, and gaijin characters, as well as Adventure seeds, NPC profiles, and two fully-realized settings to bring the world of Rokugan to life. Are you ready to step off the well-known path and forge your own destiny?
Enter the world of outcasts in Path of Waves, the third sourcebook for the Legend of the Five Rings Roleplaying...
$59.99 $60.00
The indispensable companion to the Enemy in Shadows, the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of a 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the empire. The Enemy in Shadows Companion Includes: Guest Commentaries: Phil Gallagher and Graeme Davis, two of the original Enemy Within campaign writers, reflect on creating one of the greatest campaigns ever written. The Empire: A deep examination of the Empire, the primary setting for the Enemy Within campaign. Ready-made Characters: A selection of 6 pre-generated Characters, with a variety of optional secrets and relationships to personalise them to taste. Road Travel: Full rules for travelling the roads of the Empire, and the road wardens who patrol them. Supporting Cast: A huge...
The indispensable companion to the Enemy in Shadows, the first part of the epic Enemy Within campaign. The Enemy in...
$69.99 $70.00
At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire. Enemy in Shadows Includes: The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which  are revised and...
At the appointed time, we shall rise from our secret places and throw down the towns and cities of the...
$54.99 $60.00
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. — H. P. Lovecraft, “The Call of Cthulhu”For generations, H.P. Lovecraft has inspired fans of horror, fantasy, and science-fiction. This is especially true in tabletop role playing games, where his stories have been adapted into countless variations of exciting adventure. Now we...
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its...
$54.99 $60.00
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. — H. P. Lovecraft, “The Call of Cthulhu”For generations, H.P. Lovecraft has inspired fans of horror, fantasy, and science-fiction. This is especially true in tabletop role playing games, where his stories have been adapted into countless variations of exciting adventure. Now we...
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its...
$154.99 $170.00
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. — H. P. Lovecraft, “The Call of Cthulhu”For generations, H.P. Lovecraft has inspired fans of horror, fantasy, and science-fiction. This is especially true in tabletop role playing games, where his stories have been adapted into countless variations of exciting adventure. Now we...
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its...
$42.99 $45.00
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. — H. P. Lovecraft, “The Call of Cthulhu”For generations, H.P. Lovecraft has inspired fans of horror, fantasy, and science-fiction. This is especially true in tabletop role playing games, where his stories have been adapted into countless variations of exciting adventure. Now we...
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its...
$259.99 $270.00
Images not final. The final product may change slightly during the production process.The images used are for display purposes only – based on the final product as it is currently imagined. This Collector's Edition is presented in a high-quality slipcase printed with the standard edition cover art. It includes volume 1 of the Enemy Within campaign: Enemy in Shadows, and the Enemy in Shadows Companion book. Each of the books has a special ‘Tarot Card’ cover designed solely for the Collector’s Edition by WFRP artists Sam Manley and Andy Law. This item is for the Limited Edition Collector's book. You can find the regular edition here.
Images not final. The final product may change slightly during the production process.The images used are for display purposes only...