Shadowrun: Sixth World

$82.99 $85.00
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new edition is easier to play and learn than it has ever been, yet it still offers the roleplaying depth that is a key part of the Shadowrun experience. The rule system is built around gaining advantages and taking risks, building up to spectacular moments that are part of great gaming sessions! Faster gameplay and conflict resolution keep the game moving and plunge players ever-deeper into Sixth World intrigue. More pre-generated characters plus character creation rules allow you to design and select exactly the character you want to use in the game. This item is for the regular edition, for the limited edition, please click here.
Shadowrun, Sixth World is the latest edition of one of the most popular roleplaying games of all time. The new...
$42.99 $45.00
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords. But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel. Stand up, join them, and dare to risk it all! Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Welcome to the marquee event of the game’s 30th Anniversary year! It all starts with the Shadowrun, Sixth World Beginner Box, releasing in June. The Shadowrun: Sixth World (Beginner Box) contains an introduction...
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows...
$82.99 $85.00
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages.But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast where someone tells the truth for once, they can grab audiences by the throat and get them to listen.They’re out of patience, and everyone else is out of time. No Future is the Shadowrun guide to Sixth World culture, including information on music acts, trid movies and series, media sources, and sports, with a look at some of the voices bubbling up from the underground and demanding attention. With detailed setting information and relevant rules, No Future adds new elements and depth to Sixth World role-playing.No Future is a cyberPUNK...
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through...
$54.99 $60.00
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board games, computer games, dice games, and more. What all these things have in common is the gritty, detailed Shadowrun world, one of the primary hooks that draws people to the games. No matter how people play, they can benefit from The Neo-Anarchist Streetpedia, perhaps the most detailed reference to the Sixth World ever produced. With hundreds of entries on topics ranging from Ares to the Zürich-Orbital Habitat and written in a lively, engaging style, this book will be a useful reference to anyone wanting to keep up with the details in one of gaming’s all-time great settings.  
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board...
$39.99 $70.00
They’re rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork street samurai, Coydog the elf shaman, Gentry the human decker, Hardpoint the dwarf rigger, and Blanco, the troll weapons specialist to your game table and let them unleash chaos! Whether you're playing Shadowrun (and you should definitely play Shadowrun) or any other game, these cyperpunk-crossed-with-fantasy minis will bring atmosphere and action to your game! Miniatures are supplied unpainted and assembly may be required
They’re rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork...
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Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along with a great way to track your Edge! Contents: 12 Dice 7 Edge Tokens
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some...
$32.99 $35.00
This Shadowrun, Sixth World Gamemaster’s Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players’ visual experience, with many inserts included with the screen. Card pockets on the GM side help them track current NPCs and other game stats, while the GM side also displays commonly used tables. Reference sheets for the players provide easy access to critical information. Finally, and most unique, a series of Reputation/Heat trackers are built directly into the screen, enabling a runner team to track their pressure on them from any rival they face, watching them change as they play. Enclosed stickers let you choose just who is putting the Heat on the players. Make the screen what you want it to be, then use it to make your games awesome. Includes the following: GM...
This Shadowrun, Sixth World Gamemaster’s Screen is what you want it to be. How do we know? Because you get to shape...
$82.99 $85.00
Cutting Black is a campaign book to help launch players and  gamesmasters into Shadowrun, Sixth World. With breaking news and world-shaking events, it provides material to carry players through months of games. If they can survive that long. Introduces new plot lines that build on stories previously set up in Shadowrun but take them in new and exciting directions Establishes future plot lines that will be picked up in upcoming books, such as the adventure Blackout Provides a great entry point for new players wanting to try out the newest version of Shadowrun.  
Cutting Black is a campaign book to help launch players and  gamesmasters into Shadowrun, Sixth World. With breaking news and...
$71.99 $75.00
NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights? It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits and twisted metaplanar beings appearing and pursuing unknown goals. And mysterious vans that somehow still have power slowly roaming the streets, sending out some sort of signal. The streets will be getting more dangerous, and shadowrunners will be in the middle of it, first trying to survive, then trying to earn some cash, and finally trying to uncover the secrets the blackout was supposed to hide. 30 Nights is a campaign book for Shadowrun, Sixth World to help players learn and have fun. It introduces players to new...
NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second...

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