Strategy

Show your skills in strategy by putting these games to the table and plan your way to victory! Strategy games can encompass a variety of skill levels and play types, and are often some of the most enjoyable board games.
Showing 1 - 32 of 118 results
$87.99 $90.00
Wingspan is a competitive bird-collection, engine-building game for 1-5 players. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds. Featured Components: 170 uniquely illustrated and designed bird cards 75 egg miniatures 1 birdfeeder dice tower 5 huge player mats 5 large custom dice 2-piece Game Trayz custom insert ...and much, much more
Wingspan is a competitive bird-collection, engine-building game for 1-5 players. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors seeking...
$159.99 $170.00
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you're venturing into the...
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a...
$159.99
Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame. The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend! 21 Painted Starship Miniatures A fully modular board with 21 unique Sector Tiles 40 Metal Coins Multiple paths to victory: Be a smuggler, bounty hunter, explorer, merchant, pirate and more!
Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a...
$27.99
This ship is mechanically the same as the original Kickstarter exclusive Sellsword, but with a new paint job, name, and tagline. Every Sellsword Mk II includes a player ship mat - so you can choose to use the Sellsword as an NPC, or a player ship! Contains: 1x Sellsword Mk II prepainted miniature with flight stand NPC/Rules cards 1x Ship Mat/ Ability Card/ Rk5 Blaster Outfit (To be able to turn the Sellsword Mk II NPC into a player ship "Void Wasp")
This ship is mechanically the same as the original Kickstarter exclusive Sellsword, but with a new paint job, name, and...
$14.99
Set of ten 2000cR metal coins for the game XIA: Legends of a Drift System
Set of ten 2000cR metal coins for the game XIA: Legends of a Drift System
$124.99 $130.00
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center,...
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked...
$24.99
Xia: Missions and Powers is a mini-expansion for Xia: Legends of a Drift System. It includes 54 cards: 21 new ship powers, one for each existing player ship, offering players a choice each time they acquire a ship. The new powers are balanced with the existing powers, but offer greater reliability and can be used multiple times per turn. 32 new missions, with 8 missions of 4 new types: Transport, Assist, Counterfeit, and BOOM! These missions can be started more easily than most other existing missions, since they require only a sector type (e.g. Ice Asteroid) instead of a specific sector. Furthermore, these missions end at players, making them more interactive and easier to complete in the early game, when missions are often difficult. There is also one rules/credits card that is included. Overall, this mini-expansion offers Xia players many new permutations for ship powers, and more interactive missions.
Xia: Missions and Powers is a mini-expansion for Xia: Legends of a Drift System. It includes 54 cards: 21 new...
$67.99 $70.00
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana! In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! In Res Arcana, each player is a mage, vying for power against their rivals. Each player has a personal deck of just 8 artifacts to work with. Can you use them efficiently to claim monuments and places of power before your rivals seize them? Designed by Tom Lehmann and richly illustrated by Julien Delval, Res Arcana offers a unique gaming experience!
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid...
$62.99 $65.00
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause with the new vassal mechanic, or even ask for aid from the Iron Bank of Braavos. But be cautious, for the Iron Bank will have its due, and if your campaign proves to be a poor investment, the money lenders' retribution will be swift.
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their...
$67.99 $70.00
Waterdeep, the City of Splendors -the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder -or help -the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play,...
Waterdeep, the City of Splendors -the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and...
$77.99 $80.00
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes,...
$37.99 $40.00
The harvest is in, and now it's time to celebrate! The emperor has decalred that this shall be the best harvest festival yet. Players act as artisans, decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor will make the best impression on the emperor and win the game.  Decorate the palace lake with floating lanterns and launch fireworks to  celebrate the festival! Roll dice and choose which coloured lanterns players can fill in on their scoresheets. Earn gifts to perform special actions, fill in additional coloured lanterns, and create powerful combinations.  Cover completed shapes with fireworks tiles to score points and put on a spectacular show! 4 artisans ages 10+ will compete for favour with the emperor in 30-45 min. 
The harvest is in, and now it's time to celebrate! The emperor has decalred that this shall be the best...
$47.99 $50.00
In Diplomacy, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly...
In Diplomacy, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey)...
$52.99 $55.00
Ever since the mysterious Great Cloud was spotted above the New World, the Bunny Barons have been competing to claim floating territory and bring back Wondrous Resources for the Bunny King. Set up outposts on the bountiful Great Cloud, use Sky Towers and Rainbows to connect your floating Fiefs to your possessions on the ground, govern your Districts so that Trade can flourish, build Carrotadels throughout the kingdom… the choice is yours. There are many paths to victory, as long as you keep your head in the clouds! Who knows for sure whether the key to success lies on land or in the sky? This expansion for Bunny Kingdom requires the base game to play.
Ever since the mysterious Great Cloud was spotted above the New World, the Bunny Barons have been competing to claim...
$23.99 $25.00
Once again, rival schools have come to Onitama to see who has the dominant Art. But something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well! Ontiama: Way of the Wind is an expansion for Onitama, the elegant and simple game of martial arts. In this expansion, you will find the wind spirit, a neutral game piece that will create a new layer of interaction in the game. Features: It includes 1 Wind Spirit miniature, 8 Wind Spirit cards, and 2 new move cards! It takes two minutes to learn, ten minutes to play, and a lifetime to master! *Onitama: Way of the Wind requires the Onitama base game to play.
Once again, rival schools have come to Onitama to see who has the dominant Art. But something is different this...
$47.99 $50.00
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main...
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start...
$23.99 $25.00
You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty Level: 2 of 5.
You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa...
$87.99 $90.00
RESTOCK FEB/MARCH 2019 Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar): Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scytheexpansions, and...
RESTOCK FEB/MARCH 2019 Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the...
$57.99 $60.00
A thirty-minute game of galactic conquest, Tiny Epic Galaxies is driven by an exciting dice-rolling mechanism that rewards thoughtful programming of the results. Players control a home galaxy and a fleet of space ships. As players upgrade their galaxies, they gain access to more ships and more dice. Each turn, a player rolls a set of dice; how many dice are rolled is determined by the level of that player's galaxy. Each side of the six-sided die represents a different type of action: Movement, Colony Action, Harvest from Culture Planets, Harvest from Energy Planets, Improve an Economic Influence, and Improve a Diplomatic Influence. After the roll, the player sorts the results of the roll (one selective re-roll is allowed) and organizes the dice in a desired activation order. Each die, in order, is then resolved and the results are immediate, which allows the player to pull-off unseen combos and surprise...
A thirty-minute game of galactic conquest, Tiny Epic Galaxies is driven by an exciting dice-rolling mechanism that rewards thoughtful programming...
$42.99 $45.00
The 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases. This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarok before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 Gods' Gifts cards (8 for each Age deck). All of these cards have the 5+ players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the 'Widespread!' Quest, where you need to dominate any 2 provinces.
The 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures...
$76.99 $80.00
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on...
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens....
$57.99 $60.00
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile...
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French...
$18.99 $20.00
Hanabi — named for the Japanese word for "fireworks" — is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1-5 in each color. For each color, the players try to place a row in the correct order from 1-5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.
Hanabi — named for the Japanese word for "fireworks" — is a cooperative game in which players try to create...
$18.99 $20.00
The gloves are off and the gauntlets are on! Implements of Destruction is Boss Monster's first expansion since Tools of Hero-Kind to feature the popular Items cards! Items attach to Heroes as they come into town, granting them powers and bonuses and making them much tougher to slay. Implements of Destruction features 5 new Bosses and 24 new Items. It's playable with Boss Monster or Boss Monster 2, and it includes Explorer Items for the 5-6 player Boss Monster: Crash Landing expansion
The gloves are off and the gauntlets are on! Implements of Destruction is Boss Monster's first expansion since Tools of...
$94.99 $100.00
As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, men from the highest levels of the Reich begin to plot his assassination. As the clock ticks and Hitler's ambitions grow, these daring few must build their strength and prepare for the perfect moment to strike. The Gestapo hound their trail, calling these conspirators "Schwarze Kapelle", the Black Orchestra. Will this band of daring patriots save their country from utter ruin before it is too late? Black Orchestra begins with each player choosing a historic figure involved in the conspiracy against Hitler. In this dark and dangerous pursuit, motivation is perhaps your greatest weapon. If you can stay true to your convictions in the face of overwhelming threat and inspire your comrades, then you will be able to use your special ability, attempt plots, and even become zealous (necessary for some extremely daring plots). But every move you...
As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, men from the highest levels of the Reich...
$109.99 $115.00
Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value...
Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has...
$18.99 $20.00
Onitama, Sensei's Path is a card expansion for use with Onitama! Included are 16 unique, new, cards that can be used as a standalone set of Move cards instead of those found in the base game. Alternately, these cards can be shuffled with the original 16 cards during Game Setup to create a multitude of new card combinations! *Onitama, Sensei's Path requires the Onitama base game to play.
Onitama, Sensei's Path is a card expansion for use with Onitama! Included are 16 unique, new, cards that can be...
$139.99 $150.00
Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Lizardfolk and the Goblins. Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war. Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management. As players reach milestones...
Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for...
$104.99 $110.00
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the...
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in...
$18.99 $20.00
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement. During the game each player will have a limited amount of Mint Tokens, which represent their workers. Players will use these mint tokens to earn more tokens, take first player or buy and build plans. Plans are how players earn points. Some plans will give only points, others will give extra powers to the owner. Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round. Whoever has the most points provided by plans they have built wins!
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your...
$77.99 $80.00
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain theirnoble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most Victory Points at the game's end. Points are gained by constructing various Buildings and advancing work on the Archbishop's Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their virtue be judged. A few underhanded deals here...
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects,...
$37.99 $40.00
Sudoku meets steampunk! Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after the accident twelve years ago it's been a long road to recovery. Since then, your machines never work very well, or for very long, before they break. The workshop owner has given you one more chance to prove your worth. Gearworks is a steampunk strategy card game featuring card placement, hand management, and a "twist" on area control. Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop. Collect parts created by the machine each round by being the last player to fix its various components. As a tinkerer, you can certainly put those parts to good use and create fantastical contraptions! Will the other tinkerers sabotage your efforts or will you earn the workshop owner's favor and become the master tinkerer?
Sudoku meets steampunk! Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after...