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Obtain the favours of Divinities or suffer their wrath!
Thanks to the Divinities of the Pantheon - from several different civilisations, including Greek, Egyptian and Middle Eastern - you will change the rhythm of the game and trigger powerful powers.
This expansion for 7 Wonders: Duel offers players the ability to invoke powerful Divinities to help you or hinder your opponent. During Age I, the players will choose the Divinities they will be able to invoke during Ages II and III.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.
Instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favour of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. These temples are worth 5, 12, or 21 points depending on how many you build.
7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theatre (which grants points and easier access to the gods).
This is an expansion and a copy of the base game 7 Wonders: Duel is needed to play. It is also compatible with the 7 Wonders: Duel - Agora expansion.
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