Five Leagues From the Borderlands Compendium + Deep Below

$99.99 RRP: $107.00

Modiphius Entertainment

Availability : In Stock

 
 
 

In the perpetual gloom of the underworld's massive vaults, strange creatures prey on those eking out a living in the ruins of ancient halls. Only the bravest of adventurers prowl the rubble, seeking forgotten riches and wondrous artifacts.

This Compendium gathers the first two expansions for Five Leagues from the Borderlands into a single volume, adding new characters, mechanics, enemies and aberrations to the core game. Additionally, this book features the new standalone Five Leagues game: Deep Below.

DEEP BELOW

In Deep Below, you take charge of a six-strong warband exploring the underworld's collapsed keeps and claustrophobic caves. It is both a standalone game and a variant of Five Leagues from the Borderlands, tailored to the deep, dark environment, and integrated to allow characters to transfer between games for an expanded game universe. Deep Below streamlines the core mechanics, offering a full campaign experience with its own character progression.

Archetype-based character creation including Rune Magic, a new mystic art.

Build your underworld base using Settlements and Structures rules.

New origins: Grey Elves, Derzkan, Weaslings, and Windspite Clan Dwarves.

EXPANSION 1: THE ANCIENT LAND OF DUST

The Ancient Land of Dust is a harsh, magic-soaked desert once known as the lush Emerald Fields before the rise of a great evil. Now, ancient threats stir as undead soldiers rise and warriors are drawn across time to serve a fallen Warlord. Spirits grow restless, warning of an impending war. This expansion offers new rules, options, and guidance to bring your characters into a land rich with history, danger, and opportunity!

EXPANSION 2: PATHS IN THE WILDERNESS

Paths in the Wilderness provides you with an array of options for your Five Leagues from the Borderlands games. This expansion is all about the adventure you want to create, brimming with options for almost every aspect of the game system, whether it is characters to create, activities to perform, creatures to fight (or recruit), or new ways to use the game rules.

276 pages. Full-colour. Royal-size. Hardcover.

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