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Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. It plays 1-5 players in about 115 minutes, and it features art & worldbuilding by the acclaimed Jakub Rozalski.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Shipment Processing Time
All orders, if the item was in-stock at the time of purchase, are processed within 2 business days of the order being placed, or, if the item was out of stock at the time of purchase, within 2 business days of the product arriving in store.
Preorders are processed in a timeframe that allows for the product to arrive on or after the release date.
If an item is 'Order-in', it can vary how long this item takes to come into stock from our suppliers. If in stock at our supplier, it is likely to be 2-3 weeks to arrive in store. Other times, items may be out of stock at suppliers, and while we do our best to ensure our website it up to date, we have thousands of products on our site, and technology hasn't quite caught up for us to pull information from all our suppliers and the availability of each and every product, and have this update regularly. If you require a product ETA, please contact us at the time you place your order.
Orders are not shipped or delivered on weekends or public holidays.
If we are experiencing a high volume of orders, shipments may be delayed by a few days. Please allow additional days in transit for delivery. If there will be a significant delay in shipment of your order, we will contact you via email or telephone.
Shipping Rates & Delivery Estimates
Orders (including PO Boxes and Parcel Lockers) will be shipped via our shipping client Shippit, which includes courier partners such as Couriers Please, Aramex, and AusPost Parcel Post at a flat rate of $15 per order. Please note parcels have authority to leave, unless you request otherwise.
If shipped via Standard Parcel Post, it is up to the discretion of the individual courier whether your parcel is left at your residence or taken to the nearest depot or post office. We do not have any control of a parcel once it has been picked up from our store(s).
Express Post orders are shipped via the Aus Post Express service and are charged at a $28 flat rate. Please note that not all post codes are covered by this service.
Delivery delays can occasionally occur, especially during peak periods such as Black Friday and Christmas, or by weather events. If you feel your order has been significantly delayed, in the first instance, we ask you contact Shippit via their contact service, if they do not respond, please contact us at https://vaultgames.com.au/pages/contact-us.
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Returns & Refunds
Our Return & Refund Policy provides detailed information about options and procedures for returning your order.